36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: FileName vrenk_attacks
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 1/31/2004 8:05:24 PM
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//:://////////////////////////////////////////////
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#include "nw_i0_generic"
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void main()
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{
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// Give the speaker the items
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CreateItemOnObject("pqquest3", GetPCSpeaker(), 1);
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// Set the faction to hate the player, then attack the player
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AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100);
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DetermineCombatRound(GetPCSpeaker());
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CreateObject(OBJECT_TYPE_CREATURE, "AmanLoyalist",
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GetLocation(GetNearestObjectByTag("AmanLoyalist1")));
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CreateObject(OBJECT_TYPE_CREATURE, "AmanLoyalist",
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GetLocation(GetNearestObjectByTag("AmanLoyalist2")));
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CreateObject(OBJECT_TYPE_CREATURE, "AmanLoyalist",
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GetLocation(GetNearestObjectByTag("AmanLoyalist3")));
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CreateObject(OBJECT_TYPE_CREATURE, "AmanLoyalist",
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GetLocation(GetNearestObjectByTag("AmanLoyalist4")));
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CreateObject(OBJECT_TYPE_CREATURE, "AmanLoyalist",
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GetLocation(GetNearestObjectByTag("AmanLoyalist5")));
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CreateObject(OBJECT_TYPE_CREATURE, "AmanLoyalist",
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GetLocation(GetNearestObjectByTag("AmanLoyalist6")));
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}
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