22 lines
823 B
Plaintext
22 lines
823 B
Plaintext
void main()
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{
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float fDelay;
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effect eExplode = EffectVisualEffect(VFX_FNF_SCREEN_BUMP);
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effect eShock = EffectVisualEffect(VFX_FNF_STRIKE_HOLY);
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effect eWash = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION);
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effect eVis = EffectVisualEffect(VFX_DUR_DARKNESS);
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effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
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location lTarget = GetLocation(GetNearestObjectByTag("ClockworkGolem1"));
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShock, lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWash, lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget);
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CreateObject(OBJECT_TYPE_CREATURE, "ClockworkGolem", lTarget);
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}
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