33 lines
678 B
Plaintext
33 lines
678 B
Plaintext
void main()
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{
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object oPC = GetLastHostileActor();
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if (!GetIsPC(oPC)) return;
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object oTarget;
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oTarget = oPC;
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
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oTarget = GetObjectByTag("RockCrumblesCaveSmall");
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SoundObjectPlay(oTarget);
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oTarget = GetObjectByTag("KingRall");
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AdjustReputation(oPC, oTarget, -100);
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oTarget = GetObjectByTag("KingRall");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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}
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