Amon_PRC8/_module/nss/pod_console.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

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//::///////////////////////////////////////////////
//:: OnUse: Toggle Activate
//:: x2_plc_used_act
//:: Copyright (c) 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
Simple script to toggle the placeable animation
state for placeables that support Activate and
DeActivate Animations
Placeables are best set to be DeActivated by
default with this script.
*/
//:://////////////////////////////////////////////
//:: Created By: Georg Zoeller
//:: Created On: 2003-09-10
//:://////////////////////////////////////////////
void main()
{
// * note that nActive == 1 does not necessarily mean the placeable is active
// * that depends on the initial state of the object
int nActive = GetLocalInt (OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE");
// * Play Appropriate Animation
if (!nActive)
{
ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
}
else
{
ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
}
// * Store New State
SetLocalInt(OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE",!nActive);
if (GetLocalInt(GetModule(),"MithPowered") ==8)
{
object oObject = GetObjectByTag("PodRoomDoor");
SetLocked (oObject, FALSE);
SetLocalInt(GetModule(), "MithPowered", GetLocalInt(GetModule(), "MithPowered") +1);
ActionSpeakString ("System Powering..");
AssignCommand(OBJECT_SELF, PlaySound("as_cv_boilergrn2"));
DelayCommand(1.0, ActionSpeakString ("System Diagnostic.."));
DelayCommand(1.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_crystalnt1")));
DelayCommand(4.0, ActionSpeakString ("All Systems Functioning Within Specified Parameters."));
DelayCommand(6.0, ActionSpeakString ("Charging Core."));
DelayCommand(6.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_pillrlght1")));
DelayCommand(10.0, ActionSpeakString ("Powering Hibernation Pods."));
DelayCommand(10.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_ballmagic1")));
DelayCommand(12.0, ActionSpeakString ("Flushing Inert Gases With Oxygen Mixture."));
DelayCommand(12.0, AssignCommand(OBJECT_SELF, PlaySound("as_cv_pipeflush1")));
DelayCommand(13.0, AssignCommand(OBJECT_SELF, PlaySound("as_na_steamlong1")));
DelayCommand(14.0, AssignCommand(OBJECT_SELF, PlaySound("as_na_steamlong2")));
DelayCommand(16.0, ActionSpeakString ("Hibernation System Is Now Online."));
DelayCommand(16.0, AssignCommand(OBJECT_SELF, PlaySound("as_cv_boomdist1")));
DelayCommand(20.0, ActionSpeakString ("Unlocking Access Door."));
DelayCommand(20.0, AssignCommand(oObject, PlaySound("as_cv_shopmetal2")));
DelayCommand(20.5, AssignCommand(oObject, PlaySound("as_hr_x2chnratl1")));
DelayCommand(20.0, SetLocked (oObject, FALSE));
}
else
{
ActionSpeakString ("System Powering..");
AssignCommand(OBJECT_SELF, PlaySound("as_cv_boilergrn2"));
DelayCommand(1.0, ActionSpeakString ("System Diagnostic.."));
DelayCommand(1.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_crystalnt1")));
DelayCommand(4.0, ActionSpeakString ("Error.. Primary Systems are Offline.. Aborting Startup."));
}
}