85 lines
3.1 KiB
Plaintext
85 lines
3.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: OnUse: Toggle Activate
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//:: x2_plc_used_act
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//:: Copyright (c) 2003 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Simple script to toggle the placeable animation
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state for placeables that support Activate and
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DeActivate Animations
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Placeables are best set to be DeActivated by
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default with this script.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Georg Zoeller
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//:: Created On: 2003-09-10
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//:://////////////////////////////////////////////
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void main()
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{
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// * note that nActive == 1 does not necessarily mean the placeable is active
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// * that depends on the initial state of the object
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int nActive = GetLocalInt (OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE");
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// * Play Appropriate Animation
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if (!nActive)
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{
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ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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}
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else
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{
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ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
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}
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// * Store New State
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SetLocalInt(OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE",!nActive);
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if (GetLocalInt(GetModule(),"MithPowered") ==8)
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{
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object oObject = GetObjectByTag("PodRoomDoor");
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SetLocked (oObject, FALSE);
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SetLocalInt(GetModule(), "MithPowered", GetLocalInt(GetModule(), "MithPowered") +1);
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ActionSpeakString ("System Powering..");
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AssignCommand(OBJECT_SELF, PlaySound("as_cv_boilergrn2"));
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DelayCommand(1.0, ActionSpeakString ("System Diagnostic.."));
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DelayCommand(1.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_crystalnt1")));
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DelayCommand(4.0, ActionSpeakString ("All Systems Functioning Within Specified Parameters."));
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DelayCommand(6.0, ActionSpeakString ("Charging Core."));
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DelayCommand(6.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_pillrlght1")));
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DelayCommand(10.0, ActionSpeakString ("Powering Hibernation Pods."));
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DelayCommand(10.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_ballmagic1")));
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DelayCommand(12.0, ActionSpeakString ("Flushing Inert Gases With Oxygen Mixture."));
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DelayCommand(12.0, AssignCommand(OBJECT_SELF, PlaySound("as_cv_pipeflush1")));
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DelayCommand(13.0, AssignCommand(OBJECT_SELF, PlaySound("as_na_steamlong1")));
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DelayCommand(14.0, AssignCommand(OBJECT_SELF, PlaySound("as_na_steamlong2")));
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DelayCommand(16.0, ActionSpeakString ("Hibernation System Is Now Online."));
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DelayCommand(16.0, AssignCommand(OBJECT_SELF, PlaySound("as_cv_boomdist1")));
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DelayCommand(20.0, ActionSpeakString ("Unlocking Access Door."));
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DelayCommand(20.0, AssignCommand(oObject, PlaySound("as_cv_shopmetal2")));
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DelayCommand(20.5, AssignCommand(oObject, PlaySound("as_hr_x2chnratl1")));
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DelayCommand(20.0, SetLocked (oObject, FALSE));
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}
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else
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{
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ActionSpeakString ("System Powering..");
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AssignCommand(OBJECT_SELF, PlaySound("as_cv_boilergrn2"));
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DelayCommand(1.0, ActionSpeakString ("System Diagnostic.."));
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DelayCommand(1.0, AssignCommand(OBJECT_SELF, PlaySound("al_mg_crystalnt1")));
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DelayCommand(4.0, ActionSpeakString ("Error.. Primary Systems are Offline.. Aborting Startup."));
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}
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}
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