25 lines
954 B
Plaintext
25 lines
954 B
Plaintext
#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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//Declare major variables
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//object oTarget = GetAttackTarget();
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//object oShooter = GetItemActivator();
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//int nDamage = 80;
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//effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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// effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
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// effect eHeal = EffectHeal(nDamage);
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// effect eVisHeal = EffectVisualEffect(VFX_IMP_HEALING_M);
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// effect eRay;
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//Fire cast spell at event for the specified target
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// SignalEvent(oTarget, EventSpellCastAt(oShooter, SPELL_NEGATIVE_ENERGY_RAY, FALSE));
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// eRay = EffectBeam(VFX_BEAM_EVIL, oShooter, BODY_NODE_HAND);
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// ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisHeal, oTarget);
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// ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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// ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7);
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ExecuteScript("suicidethentil", OBJECT_SELF);
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}
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