45 lines
2.1 KiB
Plaintext
45 lines
2.1 KiB
Plaintext
void main()
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{
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location lTarget = GetLocation(OBJECT_SELF);
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effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
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ActionDoCommand(PlaySound("zep_explosion"));
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget);
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DelayCommand(0.3, ActionDoCommand(PlaySound("zep_explosion")));
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DelayCommand(0.3, ActionDoCommand(PlaySound("as_cv_boomdist1")));
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DelayCommand(0.8, ActionDoCommand(PlaySound("zep_explosion")));
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DelayCommand(0.8, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget));
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DelayCommand(8.3, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget));
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DelayCommand(8.3, ActionDoCommand(PlaySound("as_cv_boomdist2")));
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DelayCommand(8.3, ActionDoCommand(PlaySound("as_cv_boomdist1")));
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DelayCommand(8.8, ActionDoCommand(PlaySound("zep_explosion")));
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DelayCommand(8.8, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget));
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DelayCommand(18.3, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget));
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DelayCommand(18.3, ActionDoCommand(PlaySound("as_cv_boomdist2")));
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DelayCommand(18.3, ActionDoCommand(PlaySound("as_cv_boomdist1")));
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DelayCommand(18.8, ActionDoCommand(PlaySound("zep_explosion")));
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DelayCommand(18.8, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget));
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DelayCommand(34.3, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget));
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DelayCommand(34.3, ActionDoCommand(PlaySound("as_cv_boomdist2")));
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DelayCommand(34.3, ActionDoCommand(PlaySound("as_cv_boomdist1")));
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DelayCommand(34.8, ActionDoCommand(PlaySound("zep_explosion")));
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DelayCommand(34.8, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget));
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DelayCommand(55.3, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget));
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DelayCommand(55.3, ActionDoCommand(PlaySound("as_cv_boomdist2")));
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DelayCommand(55.3, ActionDoCommand(PlaySound("as_cv_boomdist1")));
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DelayCommand(55.8, ActionDoCommand(PlaySound("zep_explosion")));
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DelayCommand(55.8, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget));
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}
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