22 lines
797 B
Plaintext
22 lines
797 B
Plaintext
//::///////////////////////////////////////////////
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//:: FileName gl_give_item2
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Script Wizard
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//:: Created On: 5/8/2004 7:08:05 PM
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//:://////////////////////////////////////////////
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#include "nw_i0_henchman"
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void main()
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{
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// Give the speaker the items
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object oPC = GetPCSpeaker();
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GiveXPToCreature(oPC, 500);
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CreateItemOnObject("bl_item1", oPC, 1);
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SetLocalInt(oPC, "FrynorOnce", 1);
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SetFormerMaster(GetPCSpeaker(), OBJECT_SELF);
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RemoveHenchman(GetPCSpeaker());
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ClearAllActions();
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object oTarget = GetWaypointByTag("BagOfRats"); //or whatever the tag is for your destination waypoint
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AssignCommand(OBJECT_SELF, JumpToObject(oTarget));
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}
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