53 lines
2.0 KiB
Plaintext
53 lines
2.0 KiB
Plaintext
void main()
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{
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object oCaster = OBJECT_SELF;
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float fDelay;
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effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
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effect eShock = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
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effect eWash = EffectVisualEffect(VFX_FNF_FIRESTORM);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
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effect eDam;
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location lTarget = GetLocation(OBJECT_SELF);
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int bdam = d20(20) + 200;
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int pdam = d20(20) + 200;
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShock, lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWash, lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget);
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while (GetIsObjectValid(oTarget))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(pdam, DAMAGE_TYPE_PIERCING), oTarget, 0.0f);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(bdam, DAMAGE_TYPE_FIRE), oTarget, 0.0f);
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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//radius of the explosion check
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float nRadius = 20.0;
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// Only scan for creature objects, ignoring WPs, etc.
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object oTarget2 = GetFirstObjectInShape(SHAPE_SPHERE,nRadius,lTarget,TRUE,OBJECT_TYPE_PLACEABLE);
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while( oTarget2 != OBJECT_INVALID )
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{
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string sItemTag = GetTag(oTarget2);
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if (sItemTag=="QuestVault")
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{
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DestroyObject(oTarget2);
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}
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if (sItemTag=="QuestVault2")
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{
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DestroyObject(oTarget2);
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}
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oTarget2 = GetNextObjectInShape(SHAPE_SPHERE,nRadius,lTarget,TRUE,OBJECT_TYPE_PLACEABLE);
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}
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DestroyObject(OBJECT_SELF);
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ActionDoCommand(PlaySound("zep_explosion"));
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}
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