Amon_PRC8/_module/nss/eferusdeath.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

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//:://////////////////////////////////////////////////
//:: NW_C2_DEFAULT7
/*
Default OnDeath event handler for NPCs.
Adjusts killer's alignment if appropriate and
alerts allies to our death.
*/
//:://////////////////////////////////////////////////
//:: Copyright (c) 2002 Floodgate Entertainment
//:: Created By: Naomi Novik
//:: Created On: 12/22/2002
//:://////////////////////////////////////////////////
#include "x0_i0_spawncond"
void main()
{
SetLocalInt(GetModule(), "PaerunWar", GetLocalInt(GetModule(), "PaerunWar") - 1);
int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
ExecuteScript ("uberloot", OBJECT_SELF);
ExecuteScript ("ls_keltria", OBJECT_SELF);
// If we're a good/neutral commoner,
// adjust the killer's alignment evil
if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
{
object oKiller = GetLastKiller();
AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
}
// Call to allies to let them know we're dead
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
// NOTE: the OnDeath user-defined event does not
// trigger reliably and should probably be removed
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
ExecuteScript("prc_npc_death", OBJECT_SELF);
ExecuteScript("prc_pwondeath", OBJECT_SELF);
}