Amon_PRC8/_module/nss/drown2.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

18 lines
729 B
Plaintext

void main()
{
location lLocation= GetLocation(OBJECT_SELF);
effect eShk = EffectVisualEffect(VFX_COM_BLOOD_SPARK_LARGE);
object oPartyMember = GetFirstObjectInShape(SHAPE_SPHERE, 80.0f, lLocation, FALSE, OBJECT_TYPE_CREATURE);
while (GetIsObjectValid(oPartyMember) == TRUE)
{
AssignCommand(oPartyMember, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.0, 2.0));
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(7000, DAMAGE_TYPE_BLUDGEONING), oPartyMember, 0.0f);
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eShk, oPartyMember));
AssignCommand(oPartyMember, PlayVoiceChat(VOICE_CHAT_PAIN3));
oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE);
}
}