Amon_PRC8/_module/nss/create_staff.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

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//::///////////////////////////////////////////////
//:: FileName gl_give_item2
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 5/8/2004 7:08:05 PM
//:://////////////////////////////////////////////
void main()
{
// Give the speaker the items
object oPC = GetPCSpeaker();
GiveXPToCreature(oPC, 4000);
object oItemToTake1;
oItemToTake1 = GetItemPossessedBy(oPC, "PartialStaff3");
DestroyObject(oItemToTake1);
CreateItemOnObject("StaffofMithangard", oPC, 1);
DestroyObject(OBJECT_SELF);
location lLocation = GetLocation(GetWaypointByTag("PentSummon"));
object oSumm1 = GetObjectByTag("SummoningLight");
object oSumm2 = GetObjectByTag("SummoningLight2");
object oSumm3 = GetObjectByTag("SummoningLight3");
object oSumm4 = GetObjectByTag("SummoningLight4");
object oSumm5 = GetObjectByTag("SummoningLight5");
effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lLocation);
AssignCommand(oSumm1, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm3, PROJECTILE_PATH_TYPE_DEFAULT));
AssignCommand(oSumm2, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm4, PROJECTILE_PATH_TYPE_DEFAULT));
AssignCommand(oSumm3, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm5, PROJECTILE_PATH_TYPE_DEFAULT));
AssignCommand(oSumm4, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm1, PROJECTILE_PATH_TYPE_DEFAULT));
AssignCommand(oSumm5, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm2, PROJECTILE_PATH_TYPE_DEFAULT));
AssignCommand(oSumm1, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm2, PROJECTILE_PATH_TYPE_DEFAULT));
AssignCommand(oSumm2, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm3, PROJECTILE_PATH_TYPE_DEFAULT));
AssignCommand(oSumm3, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm4, PROJECTILE_PATH_TYPE_DEFAULT));
AssignCommand(oSumm4, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm5, PROJECTILE_PATH_TYPE_DEFAULT));
AssignCommand(oSumm5, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm1, PROJECTILE_PATH_TYPE_DEFAULT));
}