4942 lines
111 KiB
JSON
4942 lines
111 KiB
JSON
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"0": "Welcome <FirstName> I am your guide to crafting.\nWhat would you like to do?"
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"0": "Small Shield +1 = 1000\nSmall Shield +2 = 2500\nSmall Shield +3 = 7500\nHur Defender = 20000\nLarge Shield +1 = 1500\nLarge Shield +2 = 3500\nLarge Shield +3 = 10000\nHeijan Wall = 25000\nTower Shield +1 = 2000\nTower Shield +2 = 5000\nTower Shield +3 = 15000\nAmanbrakul Wall = 30000"
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"0": "Copper Helm = 500\nIron Helm = 750\nGolden Helm = 1500\nMithral Helm = 10000\nHelm of Healing = 30000\nHelm of Light = 35000\n\nHur Scale +1 = 1750\nHur Scale +2 = 3000\nHur Scale +3 = 9000\nHur Scale +4 = 14000\nLeistran Breastplate +1 = 2000\nLeistran Breastplate +2 = 3500\nLeistran Breastplate +3 = 10000\nLeistran Breastplate +4 = 16000"
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"0": "Heijan Halfplate +1 = 2500\nHeijan Halfplate +2 = 4000\nHeijan Halfplate +3 = 12000\nHeijan Halfplate +4 = 20000\nAmanbrakul Full Plate +1 = 3000\nAmanbrakul Full Plate +2 = 5000\nAmanbrakul Full Plate +3 = 15000\nAmanbrakul Full Plate +4 = 25000"
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"0": "What trade would you like to learn more about?"
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}
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}
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"0": "Mage craft does exist withing the world but as yet it is not fully funtional."
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"0": "Tailoring is the art of creating light wieght armours, these are armour with the bases 0 - 4.\nBase 4 is the easiest and base 0 is the hardest, this is due to the much finer work required to create ever lighter armour. "
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"0": "As with the Heavy and light armours, the same method is used.\n\nAll armours have a base, for the types made here, this is 1 & 0\nSo if you make a +2 base 1 armour you would also have to have a +1 base 1 armour, in all cases the proceeding armour is an ingriedient.\n\nThese armours are made at a sewing table."
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"0": "+1 armours require boar skin and leather\n\n+2 armours require leather and preceeding armour\n\n+3 armours requrie mithral, proceeding armour and Resin.\n\n+4 armours requrie Silk cloth, proceeding armour and Enhancement plans."
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}
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}
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"0": "Tailoring can be a little complicated, so I will try and explain the method used to you.\n\nAll armours have a base, for the types made here, this is 4, 3 & 2\nSo if you make a +2 base 3 armour you would also have to have a +1 base 3 armour, in all cases the proceeding armour is an ingriedient.\n\nThese armours are made on a tailors dummy."
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"0": "+1 armours require boar skin and leather\n\n+2 armours require leather and preceeding armour.\n\n+3 armours requrie mithral, proceeding armour and Resin.\n\n+4 armours requrie Silk cloth, proceeding armour and Enhancement plans.\n"
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"0": "Basic tailoring is exactly what it says, it is the turning of raw materials such as silk and forest boar skin into something that can be used to create light armour."
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}
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"0": "Baking is a very under used trade, with this skill yu can make many variaties of breads and pastrys, with the powwer to replenish your health, cure poisons and deseases etc.\n\nThe current Guild Masters are...\nVixen Einhar."
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}
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"0": "Basic Bread:= Sour Dough.\n\nHoney Bread = Honey & Sour Dough.\n\nBlack Bread = Black seeds, Honey & Sour Dough.\n\nPufy Mufffin = Sour Dough & Egg.\n\nHeijan Pasty = Pastry & Animal meat.\n\nFruit Pie = Pastry & Apples.\n\nLeistran loaf = Sourdough, Pastry & Honey.\nDwarf bread = Pastry, Honey & Black seeds.\n\nBattle rations = Sourdough, Pastry, Black seeds & Honey \n"
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|
}
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}
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},
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"0": "Woodcrafting is an ancient practice, with this craft you can make woderful items from the simplest materials.\n\nThe current Guild Masters are ...\nThall Ironclad.\nTina Iceni."
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"0": "We make three types of bow here, the shortbow, longbow and crossbow.\nThe shortbow while good for basic hunting dosnt realy have the power you need to take down the larger creatures, while the long bow is more powerfulin this regard it is still lacking.\nCrossbows are a very compact weapons for their power, but can have the adverse affect of being slower to load."
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"0": "Ashwood Bows = String, Ashwood staff & copper.\n\nHardwood Bows = String, Hardwood staff, copper & Handgrip.\n\nIronwood Bows = String, Ironwood staff, Iron & balancing rod.\n\nMithral Bows = String, Mithral staff, Mitral & Enancement plans."
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"0": "The Quarter staff is one of the most basic weapons, it can be just a simple length of wood or an incredebly intricate item. As your skil progresses you will be able to enhance and embelish your staff."
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}
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"0": "Ashwood Staff: = String & Ash log.\n\nHardwood Staff: = String, Hardwood log & Ash staff.\n\nIronwood Staff: = String, Hardwood log, Iron & Hardwood staff.\n\nMithril Staff: = String, Leather straps, Hardwood log, Mithral & Ironwood staff."
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}
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}
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},
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"0": "Arrows are of course needed for Rangers and any bow wielding person, depending upon your skill you can enhance your arrows..\n\nAll arrows: = Log, String & Feather..\nAlso needed...\n+0 = Copper arrow head\n+1 = Iron arrow head\n+2 = Gold arrow head\n+3 = Mithral arrow head\n\nInfect = Mithral arrow head & Poison.\n"
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}
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}
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},
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"0": "String is by far the simplest thing to make in this world yet it is needed for so many things.\nAll that is needed to create string is an animal tendon from one of the forrest boars that you can find around the world."
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|
}
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}
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},
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"0": "Bottles are mainly used for water, but will soon be used to store potions.\nTo make a bottle simply find a normal log."
|
|
}
|
|
}
|
|
},
|
|
{
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"Text": {
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"0": "Boxes are very useful within the world, they can be use for holding all sorts of items.\nYou will find however that certain iterms will not go or fit into the box, we have yet to fathom this but we believe it has to do with magic of some sort cast upon the item in question.\nAlso once you have a box it is hard to drop..\n\nTo make aa box simply use some String, Leather straps, a Log, and some Iron rivits.."
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|
}
|
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}
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},
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{
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"0": "Smelting is the low end of smithing, to be a great smith smelting is a good trade to learn, however it is also a good trade to make those basic metal items such as arrow heads and metal plate for armour.\n\nSmelting and Smithing share the same Guild Master..\nThunk Ironclad."
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"0": "Copper = Copper ore.\nCopper Nails & Copper arrow heads = Copper\nCopper sheeting = Copper, Coper nails & Copper ore\n\nIron = Iron ore\nIron rivits & Iron arrow heads = Copper\nIron sheeting = Iron, Iron rivits & Iron ore\n\nGold = Gold ore.\nGold arrow heads & Gold pins = Gold.\nGold sheeting = Gold, Gold pins & Gold ore.\n\nMithral = Mithral ore.\nMithral arrowheads & Mithral chain = Mithral\nMithral sheeting = Mithral, Mithral chain & Mithral ore"
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"0": "Smithing is a much sought after trade, as you can imagine everyone is screaming out for added protection in some form.\nSmithing will allow you to make helmets, shields & armours.\n\nThe Smithing Guild Masters are...\nThunk Ironclad.\nRyu Ironclad.\nDurandar Iceni."
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"0": "Armour crafting can be a little complicated, so I will try and explain the method used to you.\n\nAll armours have a base, for the types made here, this is 5,6,7 & 8.\nSo if you make a +2 base 5 armour you would also have to have a +1 base 5 armour, in all cases the proceeding armour is an ingriedient."
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"0": "+ 1 Amours = Iron sheet & Leather straps.\n\n+2 Armours = Gold sheet, Resin & the proceeding armour of that base.\n\n+3 Amours = Mithral sheet, Enhancement plans & the proceeding armour of that base.\n\n+4 Armours = Mitril sheet, Enhancement plans & the proceeding armour of that base."
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"0": "Amanbruknal copper helm =\nCopper\nLeather straps\nCopper nails\n\nAmanbruknal iron helm =\nIron\nLeather straps\nIron rivits\n\nAmanbruknal golden helm =\nGold\nLeather straps\nGold pins\n\nAmanbruknal mithral helm =\nMithral\nLeather straps\nMithral chain\n\nAmanbruknal helm of healing =\nMithral\nLeather straps\nMithral chain\n\nAmanbruknal helm of light =\nMithral\nLeather straps\nMithral chain\nGold\nHelm of Healing."
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"0": "Thank you I will wait for a reply."
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}
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}
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"__struct_id": 39,
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}
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}
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"value": ""
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},
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},
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"value": {
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"0": "Thank you I will wait for a reply."
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}
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}
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},
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{
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"__struct_id": 41,
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"0": "An Armour Smith please."
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}
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}
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},
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