1628 lines
36 KiB
JSON
1628 lines
36 KiB
JSON
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"0": "Okay folks, here's the creatureless version of the mod so far. We thought we'd give you a crack at just the puzzles. This way it's soloable, and you can try to work them out on your own. In a later release we'll add the critters, but there's no way you'll be able to check those out by yourself."
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"0": "Okay... there's some new climbing rules in place now. They're pretty tough, but, once again, we expect that this is set up for high level characters."
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"0": "There's a zone here called \"open field\" I would really like to have that be one of Amon's regular zones. Perhaps the road to somewhere. I would like to see this be a zone that everyone has passed through a million times... and suddenly it takes new meaning. It will need to be a relatively square zone, and one that is all on the same z-axis level."
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"0": "I'd like the to see the cartographer placed somwhere in a city in Amon... perhaps Leistra, or even Heija."
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"0": "Visit the open field once you've collected all the pieces of the map, and also have the compas."
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"0": "One more thing. The critters in this mod are pretty darn tough. Be sure to use your toughest Amon chars to play... and there's no way you can do it alone. You'll need to get with some buddies if you want to survive this."
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"0": "P.S. yeah yeah... the concept of an Aztec Dabloon is just wrong. We'll fix that before putting it on Amon."
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"0": "A note about swimming: Swmming is scripted as follows: STR, DEX, and CON modifiers are applied along with a -1 penalty for each 25lbs of gear carried. (That's a lot more leniant than the D&D rule books say). "
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"0": "Finally: You may think that some of the puzzles are bugged. To the best of our knowledge, they are not. We've played through this thing several times just to make sure. They're not bugged, they're just fiendishly tricky. (Hey, don't blame us. It's the fault of that scoundral, the Dread Pirate Roberts)."
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