Amon_PRC8/_module/nss/rensykleaves1st.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

34 lines
1.1 KiB
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void main()
{
//Uncomment below if you want randomly generated treasure
location llocation = GetLocation(OBJECT_SELF);
ActionCastFakeSpellAtObject(SPELL_GEDLEES_ELECTRIC_LOOP, OBJECT_SELF, 0);
ActionCastFakeSpellAtObject(SPELL_SOUND_BURST, OBJECT_SELF, 0);
CreateObject(OBJECT_TYPE_CREATURE, "RedHandGuardian",
GetLocation(GetNearestObjectByTag("Iron1")));
CreateObject(OBJECT_TYPE_CREATURE, "RedHandGuardian",
GetLocation(GetNearestObjectByTag("Iron2")));
ActionWait(3.0);
CreateObject(OBJECT_TYPE_CREATURE, "RedHandGuardian",
GetLocation(GetNearestObjectByTag("Iron3")));
ActionWait(1.5);
CreateObject(OBJECT_TYPE_CREATURE, "RedHandGuardian",
GetLocation(GetNearestObjectByTag("Iron4")));
ActionWait(1.0);
CreateObject(OBJECT_TYPE_CREATURE, "RedHandGuardian",
GetLocation(GetNearestObjectByTag("Iron5")));
CreateObject(OBJECT_TYPE_CREATURE, "RedHandGuardian",
GetLocation(GetNearestObjectByTag("Iron6")));
CreateObject(OBJECT_TYPE_CREATURE, "ThentilianGuard",
GetLocation(GetNearestObjectByTag("Then1")));
CreateObject(OBJECT_TYPE_CREATURE, "ThentilianGuard",
GetLocation(GetNearestObjectByTag("Then2")));
DestroyObject(OBJECT_SELF, 3.0);
}