73 lines
1.6 KiB
Plaintext
73 lines
1.6 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Beholder Ray Attacks
|
|
//:: x2_s2_beholdray
|
|
//:: Copyright (c) 2003 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Implementation for the new version of the
|
|
beholder rays, using projectiles instead of
|
|
rays
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Georg Zoeller
|
|
//:: Created On: 2003-09-16
|
|
//:://////////////////////////////////////////////
|
|
// Modified by dirtywick and Tony K for NWN2 2008-04-06
|
|
// Modified by Tony K for NWN1 2008-07-22
|
|
|
|
#include "x0_i0_spells"
|
|
|
|
#include "x2_inc_beholder"
|
|
|
|
void main()
|
|
{
|
|
int nSpell = GetSpellId();
|
|
object oTarget = GetSpellTargetObject();
|
|
|
|
int nRay;
|
|
|
|
switch (nSpell)
|
|
{
|
|
case 776:
|
|
nRay = BEHOLDER_RAY_DEATH;
|
|
break;
|
|
|
|
case 777:
|
|
nRay = BEHOLDER_RAY_TK_THRUST;
|
|
break;
|
|
|
|
case 778:
|
|
nRay = BEHOLDER_RAY_PETRI;
|
|
break;
|
|
|
|
case 779:
|
|
nRay = BEHOLDER_RAY_CHARM_MON;
|
|
break;
|
|
|
|
case 780:
|
|
nRay = BEHOLDER_RAY_SLOW;
|
|
break;
|
|
|
|
case 783:
|
|
nRay = BEHOLDER_RAY_WOUND;
|
|
break;
|
|
|
|
case 784:
|
|
nRay = BEHOLDER_RAY_FEAR;
|
|
break;
|
|
|
|
case 785:
|
|
nRay = BEHOLDER_RAY_CHARM_PER;
|
|
break;
|
|
|
|
case 786:
|
|
nRay = BEHOLDER_RAY_SLEEP;
|
|
break;
|
|
|
|
case 787:
|
|
nRay = BEHOLDER_RAY_DISINTEGRATE;
|
|
break;
|
|
}
|
|
|
|
DoBeholderRayAttack(nRay, oTarget, FALSE);
|
|
} |