Amon_PRC8/_removed/hench/nw_ch_acb.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

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//::///////////////////////////////////////////////
//:: Henchmen: On Spell Cast At
//:: NW_CH_ACB
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This determines if the spell just cast at the
target is harmful or not.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Dec 6, 2001
//:://////////////////////////////////////////////
#include "hench_i0_ai"
void main()
{
object oCaster = GetLastSpellCaster();
if(GetLastSpellHarmful())
{
SetCommandable(TRUE);
if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT"))
{ // set variables on target for mounted combat
DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL");
} // set variables on target for mounted combat
// * GZ Oct 3, 2003
// * Really, the engine should handle this, but hey, this world is not perfect...
// * If I was hurt by my master or the creature hurting me has
// * the same master
// * Then clear any hostile feelings I have against them
// * After all, we're all just trying to do our job here
// * if we singe some eyebrow hair, oh well.
object oMyMaster = GetMaster(OBJECT_SELF);
if ((oMyMaster != OBJECT_INVALID) && (oMyMaster == oCaster || (oMyMaster == GetMaster(oCaster))))
{
ClearPersonalReputation(oCaster, OBJECT_SELF);
// Send the user-defined event as appropriate
if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT));
}
return;
}
CheckRemoveStealth();
if (
// Auldar: Don't react if we are Taunting.
GetCurrentAction() != ACTION_TAUNT &&
!GetIsObjectValid(GetAttackTarget()) &&
!GetIsObjectValid(GetAttemptedSpellTarget()) &&
!GetIsObjectValid(GetAttemptedAttackTarget()) &&
!GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)) &&
!GetIsFriend(oCaster))
{
SetCommandable(TRUE);
HenchDetermineCombatRound(oCaster);
}
}
if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT));
}
}