Amon_PRC8/_module/nss/rall_chestspwn_s.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

73 lines
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void main()
{
object oPC = GetLastOpenedBy();
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
object oTarget;
oTarget = oPC;
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
oTarget = GetObjectByTag("rall_chest_plot");
nInt = GetObjectType(oTarget);
effect eEffect;
eEffect = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
oTarget = oPC;
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
oTarget = oPC;
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("WP_Spawn_Rall_Spirit");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "lils_pent_rall", lTarget);
oTarget = oSpawn;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), oTarget));
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), GetLocation(oTarget)));
}