Amon_PRC8/_module/nss/ls_bloodstone.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

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//:://////////////////////////////////////////////
//::// Blood Stone
//:://////////////////////////////////////////////
void main()
{
int nDiceRoll = d100( 1 );
int nDiceRoll3 = d2( 1 );
/*//#####GOLD########
int nCash = d2(1);
object oFirstKiller = GetLastKiller();
object oPCArea = GetArea(oFirstKiller);
//object oNextPCArea;
object oGetterOfGold = GetFirstFactionMember(GetLastKiller(), TRUE);
object oNextPCArea = GetArea(oGetterOfGold);
if (oPCArea == oNextPCArea)//(GetArea(oFirstKiller)))
{
GiveGoldToCreature(oGetterOfGold, nCash);
}
else{}
while (GetIsObjectValid(oGetterOfGold) == TRUE)
{
oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE);
oNextPCArea = GetArea(oGetterOfGold);
if (oPCArea == oNextPCArea){
GiveGoldToCreature(oGetterOfGold, nCash);
}
else{
}
//oGetterOfGold = GetNextFactionMember(GetLastKiller(), TRUE);
}
//####GOLD END#####*/
if( nDiceRoll <=20 ){
CreateItemOnObject("bloodstone", OBJECT_SELF, 1);
}
else{}
}