40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
void main()
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{
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object oPC = GetLastHostileActor();
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if (!GetIsPC(oPC)) return;
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if (d100()>10)
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return;
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object oTarget;
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oTarget = GetObjectByTag("WP_Spawn_Kirmar_Treasure");
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_GREATER), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_GREATER), GetLocation(oTarget));
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oTarget = GetObjectByTag("WP_Spawn_Kirmar_Treasure");
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nInt = GetObjectType(oTarget);
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effect eEffect;
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eEffect = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
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if (nInt != OBJECT_TYPE_WAYPOINT)
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DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
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else
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DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
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oTarget = oPC;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
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}
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