Amon_PRC8/_module/nss/kirmar_fx_chance.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

40 lines
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Plaintext

void main()
{
object oPC = GetLastHostileActor();
if (!GetIsPC(oPC)) return;
if (d100()>10)
return;
object oTarget;
oTarget = GetObjectByTag("WP_Spawn_Kirmar_Treasure");
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_GREATER), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_GREATER), GetLocation(oTarget));
oTarget = GetObjectByTag("WP_Spawn_Kirmar_Treasure");
nInt = GetObjectType(oTarget);
effect eEffect;
eEffect = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(2.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
oTarget = oPC;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
}