Amon_PRC8/_module/nss/item_roug_rin.nss
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

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#include "prc_class_const"
void main()
{
object oPlayer = GetItemActivator();
int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPlayer)
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPlayer)
+ GetLevelByClass(CLASS_TYPE_NINJA, oPlayer)
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPlayer)
+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPlayer);
if((iRogue >= 25) ||
GetLevelByClass(CLASS_TYPE_ASSASSIN, oPlayer) >= 25 ||
GetLevelByClass(CLASS_TYPE_RANGER, oPlayer) >= 25 ||
GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPlayer) >= 25)
{
effect eVis = EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eSight = EffectSeeInvisible();
effect eLink = EffectLinkEffects(eVis, eSight);
eLink = EffectLinkEffects(eLink, eDur);
SignalEvent(oPlayer, EventSpellCastAt(oPlayer, SPELL_SEE_INVISIBILITY, FALSE));
int nDuration = 20;
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPlayer, TurnsToSeconds(nDuration));
}
else{
FloatingTextStringOnCreature("Your Ranger/Rogue/Assassin/Shadow_Dancer abilites are still too low", oPlayer);
}
}