30 lines
1.2 KiB
Plaintext
30 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name x2_def_ondeath
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default OnDeath script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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void main()
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{
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effect eVis1 = EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM);
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effect eVis2 = EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE);
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effect eVis3 = EffectVisualEffect(VFX_COM_CHUNK_RED_MEDIUM);
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effect eVis4 = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL);
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effect eVis5 = EffectVisualEffect(VFX_COM_BLOOD_LRG_RED);
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effect eVis6 = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis3, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis4, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis5, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis6, OBJECT_SELF);
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ExecuteScript("nw_c2_default7", OBJECT_SELF);
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}
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