Amon_PRC8/_module/gic/paerunbuildin001.gic.json
Jaysyn904 c5cffc37af Initial Commit
Initial Commit [v1.01]
2025-04-03 19:00:46 -04:00

312 lines
7.0 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
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{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
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},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
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{
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"Comment": {
"type": "cexostring",
"value": ""
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{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
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{
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"Comment": {
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"value": ""
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{
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"Comment": {
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]
},
"Encounter List": {
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"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
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"StoreList": {
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{
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"Comment": {
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"value": ""
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}
]
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger down into any XP1 area that is rest restricted. Paint it in such a way that it encloses a small room and contains one door. That door has to exist for the rest to work and be closed otherwise the player will get a \"This area is not secure\" messag eand be prevented from resting."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger down into any XP1 area that is rest restricted. Paint it in such a way that it encloses a small room and contains one door. That door has to exist for the rest to work and be closed otherwise the player will get a \"This area is not secure\" messag eand be prevented from resting."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger down into any XP1 area that is rest restricted. Paint it in such a way that it encloses a small room and contains one door. That door has to exist for the rest to work and be closed otherwise the player will get a \"This area is not secure\" messag eand be prevented from resting."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger down into any XP1 area that is rest restricted. Paint it in such a way that it encloses a small room and contains one door. That door has to exist for the rest to work and be closed otherwise the player will get a \"This area is not secure\" messag eand be prevented from resting."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Paint this trigger down into any XP1 area that is rest restricted. Paint it in such a way that it encloses a small room and contains one door. That door has to exist for the rest to work and be closed otherwise the player will get a \"This area is not secure\" messag eand be prevented from resting."
}
}
]
},
"WaypointList": {
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"Comment": {
"type": "cexostring",
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}