581 lines
17 KiB
JSON
581 lines
17 KiB
JSON
{
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"__data_type": "GIC ",
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"Creature List": {
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|
"type": "list",
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"value": []
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},
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"Door List": {
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"type": "list",
|
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"value": [
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Iron Portcullis"
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|
}
|
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}
|
|
]
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},
|
|
"Encounter List": {
|
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"type": "list",
|
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"value": []
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},
|
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"List": {
|
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"type": "list",
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"value": []
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},
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"Placeable List": {
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"type": "list",
|
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"value": [
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{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "9 big fire placeables by Okto\r\n"
|
|
}
|
|
},
|
|
{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
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}
|
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},
|
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
|
}
|
|
},
|
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
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"value": ""
|
|
}
|
|
},
|
|
{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
|
"value": "Spear / Sword-filled Corpse"
|
|
}
|
|
},
|
|
{
|
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"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
|
"value": "Fly-Clad Plague Victim Corpse"
|
|
}
|
|
},
|
|
{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Impaling Spear w/ Human Corpse"
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}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
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"value": "Spear / Sword-filled Corpse"
|
|
}
|
|
},
|
|
{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Bones"
|
|
}
|
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},
|
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Floor Designs - Style 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Floor Designs - Style 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Floor Designs - Style 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": "Floor Designs - Style 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Floor Designs - Style 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Floor Designs - Style 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
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"Comment": {
|
|
"type": "cexostring",
|
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"value": "Floor Designs - Style 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
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"value": "Floor Designs - Style 1"
|
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}
|
|
},
|
|
{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Floor Designs - Style 3"
|
|
}
|
|
},
|
|
{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Floor Designs - Style 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
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"value": "Floor Designs - Style 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
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"value": "Splatter Pack v1.0 by Knat\r\n"
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}
|
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},
|
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Splatter Pack v1.0 by Knat\r\n"
|
|
}
|
|
},
|
|
{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Spear / Sword-filled Corpse"
|
|
}
|
|
},
|
|
{
|
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Statue pack for CEP v1.5 by Whalebones"
|
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}
|
|
},
|
|
{
|
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"__struct_id": 9,
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"Comment": {
|
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"type": "cexostring",
|
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"value": "volition's Bio Placeables by volition\r\n"
|
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}
|
|
},
|
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{
|
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"__struct_id": 9,
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"Comment": {
|
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"type": "cexostring",
|
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"value": "volition's Bio Placeables by volition\r\n"
|
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}
|
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},
|
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "volition's Bio Placeables by volition\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Floor Designs - Style 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
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"value": "Floor Designs - Style 3"
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "volition's Bio Placeables by volition\r\n\r\nCharlie Bronson rope..."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "volition's Bio Placeables by volition\r\n"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
|
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Boulder"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Floor Designs - Style 1"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "City Rubble 2"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Rubble (Nature)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Ivy"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Ivy"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: Placeable Pak by Schazzwozzer"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Dirt Patch"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Invisible Object"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Boulder"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Boulder"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Boulder"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Boulder"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"SoundList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 6,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
},
|
|
"PlayInToolset": {
|
|
"type": "byte",
|
|
"value": 1
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"StoreList": {
|
|
"type": "list",
|
|
"value": []
|
|
},
|
|
"TriggerList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|