#include "NW_I0_GENERIC" #include "X0_I0_SPELLS" void main() { //length of the time stop spell float nDuration = 8.0; //radius of the time stop spell float nRadius = 9.0; location lSpell = GetSpellTargetLocation(); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_TIME_STOP), OBJECT_SELF ); // Only scan for creature objects, ignoring WPs, etc. object oTarget = GetFirstObjectInShape(SHAPE_SPHERE,nRadius,lSpell,TRUE,OBJECT_TYPE_CREATURE); while( oTarget != OBJECT_INVALID ) { if( GetHasEffect(EFFECT_TYPE_CUTSCENE_PARALYZE,oTarget) == FALSE && oTarget != OBJECT_SELF ) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION),oTarget,nDuration); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectCutsceneParalyze(),oTarget,nDuration); } oTarget = GetNextObjectInShape(SHAPE_SPHERE,nRadius,lSpell,TRUE,OBJECT_TYPE_CREATURE); } }