#include "x2_inc_itemprop" #include "tr_items_inc" #include "nw_i0_tool" #include "craft_inc" void main() { object oSmith = GetItemActivator(); object oTarget = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oSmith); string sTag2 = GetTag(OBJECT_SELF); string sIsCraftable = GetStringLeft(sTag2, 2); string sEnhancement1 = GetStringLeft(sTag2, 3); string sKeen1 = GetStringLeft(sTag2, 6); string sMassiveCrit1 = GetStringLeft(sTag2, 8); string sDamBonusType1 = GetStringLeft(sTag2, 6); string sEnhancement = GetStringRight(sEnhancement1, 1); string sKeen = GetStringRight(sKeen1, 1); string sMassiveCrit = GetStringRight(sMassiveCrit1, 2); string sDamBonusType = GetStringRight(sDamBonusType1, 1); string sDamBonus = GetStringRight(sTag2, 2); int iEnhancement = StringToInt(sEnhancement); int iKeen = StringToInt(sKeen); int iMassiveCrit = StringToInt(sMassiveCrit); int iDamBonusType = StringToInt(sDamBonusType); int iDamBonus = StringToInt(sDamBonus); int nBakingSkillNumber = 0; if (GetObjectType(oTarget) == OBJECT_TYPE_ITEM) { if (sIsCraftable == "cw") { IPUpgradeWeaponEnhancementBonus(oTarget, 1); //Declare major variables itemproperty ip = ItemPropertyAbilityBonus (ABILITY_STRENGTH, 1); IPSafeAddItemProperty(oTarget, ip, 0.0f,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,TRUE,TRUE); } int nSkillTest, nItemsBits = 0; int nWeaponSkillNumber; object oPC = GetLastUsedBy(); if(HasItem(oPC, "EnchantedMithril")) nItemsBits++; if(HasItem(oPC, "Diamond")) nItemsBits++; if(HasItem(oPC, "Taulite")) nItemsBits++; ////////////////////////////////////////////////////////// if(nItemsBits == 3){ DestroyObject(GetItemPossessedBy(oPC, GetTag(oTarget))); DestroyObject(GetItemPossessedBy(oPC, "EnchantedMithril")); DestroyObject(GetItemPossessedBy(oPC, "Diamond")); DestroyObject(GetItemPossessedBy(oPC, "Taulite")); nWeaponSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_DB_WEAPON!", oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); //debug msg //FloatingTextStringOnCreature(IntToString(nSkillTest = (nWoodSkillNumber+nRoll100x2)), oPC); if(nSkillTest = (nBakingSkillNumber+nRoll100) >= DWARF_BREAD){ FloatingTextStringOnCreature("*You create some dwarven bread*", oPC); //AmonCraftWood(oPC, nWoodSkillNumber = (nWoodSkillNumber+nRoll6)); CreateItemOnObject("tr_DwarfBread", oPC); } else{ AmonCraftBaking(oPC, nBakingSkillNumber=nBakingSkillNumber+nRoll2); }} else FloatingTextStringOnCreature("*You may not have any black seeds, pastry or honey*", oPC); } }