void main() { float fDelay; effect eExplode = EffectVisualEffect(VFX_FNF_SCREEN_BUMP); effect eShock = EffectVisualEffect(VFX_FNF_STRIKE_HOLY); effect eWash = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION); effect eVis = EffectVisualEffect(VFX_DUR_DARKNESS); effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); location lTarget = GetLocation(GetNearestObjectByTag("ClockworkGolem1")); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShock, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWash, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget); CreateObject(OBJECT_TYPE_CREATURE, "ClockworkGolem", lTarget); }