#include "tr_items_inc" #include "nw_i0_tool" #include "craft_inc" void main() { int nSkillTest; int nWoodSkillNumber; object oPC = GetLastUsedBy(); ////////////////////////////////////////////////////////// if(HasItem(GetPCSpeaker(), "AnimalTendon")){ DestroyObject(GetItemPossessedBy(GetPCSpeaker(), "AnimalTendon")); nWoodSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_BD_WOODCRAFT!", oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); if(nSkillTest = (nWoodSkillNumber+nRoll100) >= TENDON_STRING){ FloatingTextStringOnCreature("*You craft some string*", oPC); //AmonCraftWood(oPC, nWoodSkillNumber = nWoodSkillNumber+nRoll6); CreateItemOnObject("string", oPC); } else{ AmonCraftWood(oPC, nWoodSkillNumber=nWoodSkillNumber+nRoll2); } } else FloatingTextStringOnCreature("*You do not have any animal tendons*", oPC); //debug msg //FloatingTextStringOnCreature("Your Baking skill is " + IntToString(nWoodSkillNumber),oPC); }