#include "tr_items_inc" #include "nw_i0_tool" #include "craft_inc" void main() { int i, nSkillTest; int nBakingSkillNumber; object oPC = GetLastUsedBy(); ////////////////////////////////////////////////////////// if(HasItem(GetPCSpeaker(), "Sourdough")){ DestroyObject(GetItemPossessedBy(oPC, "Sourdough")); nBakingSkillNumber = GetCampaignInt(GZ_AMON_CRAFT, "GZ_DB_BAKING!", oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); //debug msg //FloatingTextStringOnCreature(IntToString(nSkillTest = (nBakingSkillNumber+nRoll100x2)), oPC); if (nSkillTest = (nBakingSkillNumber+nRoll100) >= BASIC_BREAD){ FloatingTextStringOnCreature("*You bake some basic bread*", oPC); //AmonCraftBaking(oPC, nBakingSkillNumber = (nBakingSkillNumber+nRoll6)); for(i = 0; i <= nRoll2; ++i){ CreateItemOnObject("basicbread", oPC); } } else{ AmonCraftBaking(oPC, nBakingSkillNumber=nBakingSkillNumber+nRoll2); } } else FloatingTextStringOnCreature("*You do not have any dough!*", oPC); //debug msg //FloatingTextStringOnCreature("Your Baking skill is " + IntToString(nBakingSkillNumber),oPC); }