void main() { // Remove some gold from the player object oPC = GetLastSpeaker(); CreateItemOnObject("rcq_item_00", oPC, 1); object oTarget = GetWaypointByTag("GreatTree"); //or whatever the tag is for your destination waypoint FadeToBlack(oPC); DelayCommand(2.0, BlackScreen(oPC)); DelayCommand(4.0, FadeFromBlack(oPC)); DelayCommand(4.1, AssignCommand(oPC, JumpToObject(oTarget))); }