void main() { DestroyObject(OBJECT_SELF); location lLocation = GetLocation(GetWaypointByTag("PentSummon")); object oSumm1 = GetObjectByTag("SummoningLight"); object oSumm2 = GetObjectByTag("SummoningLight2"); object oSumm3 = GetObjectByTag("SummoningLight3"); object oSumm4 = GetObjectByTag("SummoningLight4"); object oSumm5 = GetObjectByTag("SummoningLight5"); effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lLocation); AssignCommand(oSumm1, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm3, PROJECTILE_PATH_TYPE_DEFAULT)); AssignCommand(oSumm2, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm4, PROJECTILE_PATH_TYPE_DEFAULT)); AssignCommand(oSumm3, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm5, PROJECTILE_PATH_TYPE_DEFAULT)); AssignCommand(oSumm4, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm1, PROJECTILE_PATH_TYPE_DEFAULT)); AssignCommand(oSumm5, ActionCastSpellAtObject(SPELL_NEGATIVE_ENERGY_RAY, oSumm2, PROJECTILE_PATH_TYPE_DEFAULT)); AssignCommand(oSumm1, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm2, PROJECTILE_PATH_TYPE_DEFAULT)); AssignCommand(oSumm2, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm3, PROJECTILE_PATH_TYPE_DEFAULT)); AssignCommand(oSumm3, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm4, PROJECTILE_PATH_TYPE_DEFAULT)); AssignCommand(oSumm4, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm5, PROJECTILE_PATH_TYPE_DEFAULT)); AssignCommand(oSumm5, ActionCastSpellAtObject(SPELL_SEARING_LIGHT, oSumm1, PROJECTILE_PATH_TYPE_DEFAULT)); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lLocation); CreateObject(OBJECT_TYPE_CREATURE, "staffmob", lLocation, TRUE); }