// Summon Wand void main() { // Define Participants object oPC = GetItemActivator(); object oTarget = GetItemActivatedTarget(); location lTarget = GetLocation(oTarget); AssignCommand(oPC, PlaySound("as_hr_x2ghost8")); object oSpawn1 = CreateObject(OBJECT_TYPE_CREATURE, "thekillerrabbito", lTarget); AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectCutsceneDominated(), oSpawn1)); // ChangeFaction(oTarget, oPC); }