void main() { object oCaster = OBJECT_SELF; float fDelay; effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL); effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); effect eShk = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); effect eDam; location lTarget = GetLocation(OBJECT_SELF); int bdam = d6(8) + 25; int pdam = d4(8) + 25; ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShk, lTarget); object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE); while (GetIsObjectValid(oTarget)) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(pdam, DAMAGE_TYPE_PIERCING), oTarget, 0.0f); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(bdam, DAMAGE_TYPE_FIRE), oTarget, 0.0f); DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget, TRUE, OBJECT_TYPE_CREATURE); } ActionDoCommand(PlaySound("zep_explosion")); DestroyObject(OBJECT_SELF); }