//:://///////////////////////////////////////////// //:: Name x2_def_ondamage //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default OnDamaged script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// void main() { //-------------------------------------------------------------------------- // GZ: 2003-10-16 // Make Plot Creatures Ignore Attacks //-------------------------------------------------------------------------- if (GetPlotFlag(OBJECT_SELF)) { return; } //-------------------------------------------------------------------------- // Execute old NWN default AI code //-------------------------------------------------------------------------- ExecuteScript("nw_c2_default6", OBJECT_SELF); object oAttacker = GetLastAttacker(); location lLocation = GetLocation(oAttacker); CreateObject(OBJECT_TYPE_PLACEABLE, "watershell", lLocation, FALSE); }