void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oTarget; object oSpawn; location lTarget; oTarget = GetWaypointByTag("Spawn_Rall"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "kingrall", lTarget); oTarget = GetObjectByTag("RALL_ENCOUNTER"); DelayCommand(1.0, DestroyObject(oTarget, 0.0)); }