void main() { object oPC = GetLastHostileActor(); if (!GetIsPC(oPC)) return; object oCaster; oCaster = GetObjectByTag("SulirakSpawn"); object oTarget; oTarget = GetObjectByTag("Sulirak"); DelayCommand(3.0, AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_HEAL, oTarget, METAMAGIC_ANY, TRUE, 15, PROJECTILE_PATH_TYPE_DEFAULT, FALSE))); }