#include "prc_class_const" void main() { object oPC = GetItemActivator(); object oTarget = GetItemActivatedTarget(); int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC) + GetLevelByClass(CLASS_TYPE_SCOUT, oPC) + GetLevelByClass(CLASS_TYPE_NINJA, oPC) + GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) + GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC); location lLocation = GetLocation(oPC); int nDiceRoll = d100(1); int iMult = iRogue / 4 - 1; int nDamage = d100(1)* iMult; string sRandom = IntToString(nDamage); string sTag2 = GetName(oPC); string sTag1 = (GetStringRight(sTag2, 1)+ sRandom); SetLocalString(oPC, "sPearlBomb", sTag1); if (iRogue >= 5) { if (GetTag(oTarget) == "Pearl") { DestroyObject(GetObjectByTag(sTag1)); CreateObject(OBJECT_TYPE_PLACEABLE, "PearlBomb", lLocation, FALSE, sTag1); CreateObject(OBJECT_TYPE_PLACEABLE, "pb_smoke", lLocation, FALSE); object oItemToTake1; oItemToTake1 = GetItemPossessedBy(oPC, GetTag(oTarget)); if (GetItemStackSize(oItemToTake1) > 1) { SetItemStackSize(oItemToTake1, GetItemStackSize(oItemToTake1)-1); } else { DestroyObject(oItemToTake1); } } else { SendMessageToPC(oPC, "You must target a Cut Pearl in your inventory."); } } else { SendMessageToPC(oPC, "Only a Rogue of 5 or more seasons may use this device."); } }