void main() { CreateObject(OBJECT_TYPE_CREATURE, "grimlarsoldier", GetLocation(GetWaypointByTag("GrimlarAttack1"))); CreateObject(OBJECT_TYPE_CREATURE, "grimlarsoldier", GetLocation(GetWaypointByTag("GrimlarAttack2"))); CreateObject(OBJECT_TYPE_CREATURE, "grimlarsoldier", GetLocation(GetWaypointByTag("GrimlarAttack3"))); CreateObject(OBJECT_TYPE_CREATURE, "grimlarsoldier", GetLocation(GetWaypointByTag("GrimlarAttack4"))); CreateObject(OBJECT_TYPE_CREATURE, "grimlarsoldier", GetLocation(GetWaypointByTag("GrimlarAttack5"))); CreateObject(OBJECT_TYPE_CREATURE, "grimlarsoldier", GetLocation(GetWaypointByTag("GrimlarAttack6"))); CreateObject(OBJECT_TYPE_CREATURE, "grimlarsoldier", GetLocation(GetWaypointByTag("GrimlarAttack7"))); CreateObject(OBJECT_TYPE_CREATURE, "grimlarsoldier", GetLocation(GetWaypointByTag("GrimlarAttack8"))); }