void main() { int nDiceRoll2 = d100(1); if(nDiceRoll2 == 50) { object oPC = GetLastAttacker(); CreateObject(OBJECT_TYPE_ITEM, "HBSword", GetLocation(OBJECT_SELF)); DelayCommand(0.5, FloatingTextStringOnCreature("The burial sword slips from the Undead Hraski's Deathgrip, and falls to the ground.", oPC)); } }