void main() { ExecuteScript ("uberloot", OBJECT_SELF); ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); int nDiceRoll = d100( 2 ); int nDiceRoll3 = d2( 1 ); if( nDiceRoll <=38 ){ switch ( nDiceRoll3 ){ case 1: CreateItemOnObject("BogSoakedWood", OBJECT_SELF, 1); break; case 2: CreateItemOnObject("QuijosPrize", OBJECT_SELF, 1); break; case 3: CreateItemOnObject("FlatBaseLongbow", OBJECT_SELF, 1); break; } } else{} }