void main() { ExecuteScript ("uberloot", OBJECT_SELF); ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); int nDiceRoll = d100(1); if(nDiceRoll <= 10) { CreateItemOnObject("WildlingScalp", OBJECT_SELF, 1); CreateItemOnObject("Pesz1", OBJECT_SELF, 1); } else if(nDiceRoll <= 20) { CreateItemOnObject("WildlingScalp", OBJECT_SELF, 1); CreateItemOnObject("Pesz2", OBJECT_SELF, 1); } else if(nDiceRoll <= 30) { CreateItemOnObject("WildlingScalp", OBJECT_SELF, 1); CreateItemOnObject("Pesz3", OBJECT_SELF, 1); } }