void main() { ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); int nDiceRoll = d100( 1 ); int nDiceRoll3 = d3( 1 ); if( nDiceRoll <=90 ){ switch ( nDiceRoll3 ){ case 1: CreateItemOnObject("Animalmeat", OBJECT_SELF, 1); break; case 2: CreateItemOnObject("AnimalTendon", OBJECT_SELF, 1); break; case 3: CreateItemOnObject("tr_forrestboarskin", OBJECT_SELF, 1); break; } } else{} }