//::////////////////////////////////////////////// //::// Clockwork LEWT //::////////////////////////////////////////////// void main() { ExecuteScript ("uberloot", OBJECT_SELF); int nDiceRoll = d100(1); if(nDiceRoll <= 10) { CreateItemOnObject("Clockwork1", OBJECT_SELF, 1); CreateItemOnObject("PQQUEST5", OBJECT_SELF, 1); CreateItemOnObject("ClockworkGold", OBJECT_SELF, 1); } else if(nDiceRoll <= 20) { CreateItemOnObject("Clockwork2", OBJECT_SELF, 1); CreateItemOnObject("PQQUEST5", OBJECT_SELF, 1); CreateItemOnObject("ClockworkGold", OBJECT_SELF, 1); } else if(nDiceRoll <= 30) { CreateItemOnObject("Clockwork3", OBJECT_SELF, 1); CreateItemOnObject("PQQUEST5", OBJECT_SELF, 1); CreateItemOnObject("ClockworkGold", OBJECT_SELF, 1); } else { CreateItemOnObject("PQQUEST5", OBJECT_SELF, 1); CreateItemOnObject("ClockworkGold", OBJECT_SELF, 1); } ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }