//::////////////////////////////////////////////// //::// Brontes LEWT //::///////////////////////////////////////////// void main() { ExecuteScript ("lootgems", OBJECT_SELF); ExecuteScript ("lootgems", OBJECT_SELF); ExecuteScript ("lootgems", OBJECT_SELF); ExecuteScript ("lootgems", OBJECT_SELF); ExecuteScript ("lootgems", OBJECT_SELF); ExecuteScript ("lootgems", OBJECT_SELF); ExecuteScript ("lootgems", OBJECT_SELF); ExecuteScript ("lootgems", OBJECT_SELF); int nDiceRoll = d100(1); if(nDiceRoll <= 10) { CreateItemOnObject("Brontes1", OBJECT_SELF, 1); } else if(nDiceRoll <= 20) { CreateItemOnObject("Brontes2", OBJECT_SELF, 1); } else if(nDiceRoll <= 30) { CreateItemOnObject("Brontes3", OBJECT_SELF, 1); } ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("prc_pwondeath", OBJECT_SELF); }