#include "NW_I0_SPELLS" #include "x2_inc_spellhook" void main() { //Declare major variables //object oTarget = GetAttackTarget(); //object oShooter = GetItemActivator(); //int nDamage = 80; //effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); // effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE); // effect eHeal = EffectHeal(nDamage); // effect eVisHeal = EffectVisualEffect(VFX_IMP_HEALING_M); // effect eRay; //Fire cast spell at event for the specified target // SignalEvent(oTarget, EventSpellCastAt(oShooter, SPELL_NEGATIVE_ENERGY_RAY, FALSE)); // eRay = EffectBeam(VFX_BEAM_EVIL, oShooter, BODY_NODE_HAND); // ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisHeal, oTarget); // ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); // ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7); ExecuteScript("suicidethentil", OBJECT_SELF); }