void main() { object oPC = GetItemActivator(); location lLocation1 = GetLocation(GetWaypointByTag("brbear1")); location lLocation2 = GetLocation(GetWaypointByTag("brtrainer1")); location lLocation3 = GetLocation(GetWaypointByTag("brboat1")); DelayCommand(0.1, DestroyObject(GetObjectByTag("BoatRoomB"))); DelayCommand(0.3, DestroyObject(GetObjectByTag("BoatRoomA"))); DelayCommand(0.5, DestroyObject(GetObjectByTag("BoatRoomB"))); DelayCommand(0.7, DestroyObject(GetObjectByTag("BoatRoomA"))); DelayCommand(0.9, DestroyObject(GetObjectByTag("BoatRoomB"))); DelayCommand(1.1, DestroyObject(GetObjectByTag("BoatRoomA"))); DelayCommand(1.3, DestroyObject(GetObjectByTag("BoatRoomB2"))); DelayCommand(1.5, DestroyObject(GetObjectByTag("BoatRoomA2"))); DelayCommand(1.7, DestroyObject(GetObjectByTag("BoatRoomB2"))); DelayCommand(1.9, DestroyObject(GetObjectByTag("BoatRoomA2"))); DelayCommand(2.1, DestroyObject(GetObjectByTag("BoatRoomB2"))); DelayCommand(2.3, DestroyObject(GetObjectByTag("BoatRoomA2"))); DelayCommand(2.5, DestroyObject(GetObjectByTag("BoatRoomBoat"))); DelayCommand(3.1, DestroyObject(GetObjectByTag("BoatRoomB"))); DelayCommand(3.3, DestroyObject(GetObjectByTag("BoatRoomA"))); DelayCommand(3.5, DestroyObject(GetObjectByTag("BoatRoomB"))); DelayCommand(3.7, DestroyObject(GetObjectByTag("BoatRoomA"))); DelayCommand(3.9, DestroyObject(GetObjectByTag("BoatRoomB"))); DelayCommand(4.1, DestroyObject(GetObjectByTag("BoatRoomA"))); DelayCommand(4.3, DestroyObject(GetObjectByTag("BoatRoomB2"))); DelayCommand(4.5, DestroyObject(GetObjectByTag("BoatRoomA2"))); DelayCommand(4.7, DestroyObject(GetObjectByTag("BoatRoomB2"))); DelayCommand(4.9, DestroyObject(GetObjectByTag("BoatRoomA2"))); DelayCommand(5.1, DestroyObject(GetObjectByTag("BoatRoomB2"))); DelayCommand(5.3, DestroyObject(GetObjectByTag("BoatRoomA2"))); DelayCommand(5.5, DestroyObject(GetObjectByTag("BoatRoomBoat"))); DelayCommand(5.7, DestroyObject(GetObjectByTag("BoatRoomBoat"))); SetLocalInt(GetModule(), "boatside", 0); SetLocalInt(GetModule(), "br_bear_left", 0); SetLocalInt(GetModule(), "br_bear_rgt", 0); SetLocalInt(GetModule(), "br_train_left", 0); SetLocalInt(GetModule(), "br_train_rgt", 0); location Loc1= GetLocation(GetWaypointByTag("BoatSwarm1")); location Loc2= GetLocation(GetWaypointByTag("BoatSwarm2")); effect eEffect1 = EffectVisualEffect(VFX_COM_HIT_ELECTRICAL); effect eEffect2 = EffectVisualEffect(VFX_DUR_AURA_BLUE_DARK); effect eEffect3 = EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION); effect eEffect4 = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect1, Loc1); CreateObject(OBJECT_TYPE_CREATURE, "UndeadTraitor", Loc1, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, Loc1); CreateObject(OBJECT_TYPE_CREATURE, "UndeadTraitor", Loc2, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect3, Loc1); CreateObject(OBJECT_TYPE_CREATURE, "UndeadTraitor", Loc1, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, Loc1); CreateObject(OBJECT_TYPE_CREATURE, "UndeadTraitor", Loc2, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect1, Loc1); CreateObject(OBJECT_TYPE_CREATURE, "UndeadTraitor", Loc1, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect4, Loc1); CreateObject(OBJECT_TYPE_CREATURE, "UndeadTraitor", Loc2, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect3, Loc1); CreateObject(OBJECT_TYPE_CREATURE, "UndeadTraitor", Loc1, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect2, Loc1); CreateObject(OBJECT_TYPE_CREATURE, "UndeadTraitor", Loc2, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect1, Loc1); CreateObject(OBJECT_TYPE_CREATURE, "UndeadTraitor", Loc1, TRUE); }