void main() { object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { GiveGoldToCreature(oPartyMember, 3000); GiveXPToCreature(oPartyMember, 3000); CreateItemOnObject("IA4", oPartyMember, 1); CreateItemOnObject("MengariMap", oPartyMember, 1); object oItemToTake1; object oItemToTake2; object oItemToTake3; object oItemToTake4; object oItemToTake5; object oItemToTake6; object oItemToTake7; oItemToTake1 = GetItemPossessedBy(oPartyMember, "IA_Item_1"); oItemToTake2 = GetItemPossessedBy(oPartyMember, "IA_Item_2"); oItemToTake3 = GetItemPossessedBy(oPartyMember, "IA1"); oItemToTake4 = GetItemPossessedBy(oPartyMember, "IA_Item_3"); oItemToTake5 = GetItemPossessedBy(oPartyMember, "IA2"); oItemToTake6 = GetItemPossessedBy(oPartyMember, "IA_Item_4"); oItemToTake7 = GetItemPossessedBy(oPartyMember, "IA3"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); DestroyObject(oItemToTake3); DestroyObject(oItemToTake4); DestroyObject(oItemToTake5); DestroyObject(oItemToTake6); DestroyObject(oItemToTake7); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }