void main() { object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { GiveGoldToCreature(oPartyMember, 1000); GiveXPToCreature(oPartyMember, 1000); CreateItemOnObject("IA2", oPartyMember, 1); object oItemToTake1; object oItemToTake2; object oItemToTake3; oItemToTake1 = GetItemPossessedBy(oPartyMember, "ia_item_1"); oItemToTake2 = GetItemPossessedBy(oPartyMember, "ia_item_2"); oItemToTake3 = GetItemPossessedBy(oPartyMember, "IA1"); DestroyObject(oItemToTake1); DestroyObject(oItemToTake2); DestroyObject(oItemToTake3); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }