#include "hench_i0_henlvl" int StartingConditional() { float fAuldarVersion = GetLocalFloat(OBJECT_SELF,"AuldarVersion"); ExecuteScript("henchauldar",OBJECT_SELF); // Auldar: Modified so if the henchman can already levelup, the "upgrade" option does not show up. if (fAuldarVersion != GetLocalFloat(OBJECT_SELF,"AuldarVersion") && !(GetCanLevelUp(GetPCSpeaker()))) { SetLocalFloat(OBJECT_SELF,"AuldarVersion",fAuldarVersion); return TRUE; } SetLocalFloat(OBJECT_SELF,"AuldarVersion",fAuldarVersion); return FALSE; }