// // Auldar: This script is called to set a flag on the henchmen so we know // if my updated henchmen have been installed, and if so which version void main () { if (GetLevelByClass(CLASS_TYPE_BARD) > 0) { SetLocalFloat(OBJECT_SELF, "AuldarVersion",0.51); } else { SetLocalFloat(OBJECT_SELF, "AuldarVersion",0.5); } }