//::///////////////////////////////////////////////
//:: FileName gl_start
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 5/8/2004 6:11:00 PM
//:://////////////////////////////////////////////
void main()
{
    // Give the speaker the items

    object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE);
    while (GetIsObjectValid(oPartyMember) == TRUE)
    {

        object oItemToTake1;
        oItemToTake1 = GetItemPossessedBy(oPartyMember, "gl1");
        DestroyObject(oItemToTake1);

        CreateItemOnObject("gl1", oPartyMember, 1);

        oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE);
    }
}