//:://///////////////////////////////////////////// //:: FileName gl_start //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 5/8/2004 6:11:00 PM //::////////////////////////////////////////////// void main() { // Give the speaker the items object oPartyMember = GetFirstFactionMember(GetPCSpeaker(), TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { object oItemToTake1; oItemToTake1 = GetItemPossessedBy(oPartyMember, "gl1"); DestroyObject(oItemToTake1); CreateItemOnObject("gl1", oPartyMember, 1); oPartyMember = GetNextFactionMember(GetPCSpeaker(), TRUE); } }